lunes, 31 de octubre de 2011
Game
there is a bord, with lots of spaces. Each space has a diferent color, yellow, red, blue, green, and white. There is a pile of card that match the color cards. The green: You have to make an example with the preposition in the card. Yellow: there is a sentence, you have to tell the prepostrion of the sentence. Red: You choose another card. White: If you answer the question write, you can choose another card, if you have it wrong, you will loss a turn. for every Question wirte, you get a card. the one who finish with more cards wins.
Examples
Plot Twist: When barcelona won 5 0 to real madrid, everybody thought that real was going to win.
Atmosphere: The mood or atmosphere in the class when you tell us that our class dosent work well is sad
Flashback: In the class, when you showed us the horses video, i had a flashback when i was in a friends farm, and my sister was afreid of the horses
Foreshadowing: In the soccer mach of barcelona vs sevilla, messi had a penalty shoot. Everyone thought that he was going to score it, but he was playing bad, and i knew that he was going to miss it.
Symbolism: The posse that cristiano ronaldo does before kicking a free kick, is a picture that represents him in all the countrys
Atmosphere: The mood or atmosphere in the class when you tell us that our class dosent work well is sad
Flashback: In the class, when you showed us the horses video, i had a flashback when i was in a friends farm, and my sister was afreid of the horses
Foreshadowing: In the soccer mach of barcelona vs sevilla, messi had a penalty shoot. Everyone thought that he was going to score it, but he was playing bad, and i knew that he was going to miss it.
Symbolism: The posse that cristiano ronaldo does before kicking a free kick, is a picture that represents him in all the countrys
definitions
Plot twist: A suddent change in the story, that you dident expect
Atmosphere: The mood of the story
Flashback: When they show a seen or something that happend in the past in a story or film
Foreshadowing: to provide clues for the reader to be able to predict what might occur later in athe story
Symbolism: a movement in poetry that emphasized disconnected descriptions of thoughts and feelings
Atmosphere: The mood of the story
Flashback: When they show a seen or something that happend in the past in a story or film
Foreshadowing: to provide clues for the reader to be able to predict what might occur later in athe story
Symbolism: a movement in poetry that emphasized disconnected descriptions of thoughts and feelings
jueves, 27 de octubre de 2011
vocabulary sentences
Of: Every day of school, we have homeroom
This book is of soccer
At: Every day at the park i play soccer
Back at my farm i play with my cousins
On: On each period of class, i have friends
On December 4, i will be 14 years old
About: This homework is about this words
This book is about Charlie Sheen
In: In my house i play video games
In my grandmothers house, there is a old piano
For: This gift is for Nicolas
This for me?
From: This package that just came, if from Cali
This letter is from my sister
miércoles, 26 de octubre de 2011
Why i need an up-grade.....
I think i should get an up-grade because i was very sum and didn't finish my work. Now i know that i need to do my work on the day that it was asined, because if not i will be to lazy and will end up not doing it. If you see, i was missing 1 or 2 big things, and the rest was little easy things. I thought that they were so short and easy, that i could do them in homeroom or at break. Now i know that i can't. Not because the time, but because i will get distracted and will end up talking to my friend or playing soccer instead of the work.
lunes, 24 de octubre de 2011
myth
Myth
There once was a young little nerd called Smithy. He was very intelligent in every school subject. He had the best school record in the whole school. When I say the best record in the whole school, I mean he has or had a perfect school record. His best friend was Lorence. He was also a nerd, but not as much as Smithy. The problem that smithy had, was that he was a perfectionist. Some people may call it an advantage, but what he had was the contrary. The only good thing about it, it gave him a convincing power. He could convince anything on earth, if he could talk with them for 2 minutes.
One september noon, Smithy was walking to math class. He in his mind he had, well his classic mentality. The thing that he didn't know, was that john and bill the school bullies had entered to the principals room, searched in the files, and found something that they really liked to damage. They had found his school record! They thought more than they did in any class; trying to figure out the perfect way to destroy his school record, while having fun. They disided to take the record home, and consult it with the pillow. The next day John had what he described as “the most intelligent idea he had ever had”. A lot of people would agree with that. His idea was that he was going to burn up Smithies school record. He argued with billy that his idea was the best, but at the end they did billies idea.
The next day, they stated the plan. They made Smithies life impossible, they made his get late to every class, they stoled his notes, they pushed him around. Smithy was very worried because if he had one more tardy, he would have an office referral, and that would damage his record. He tried to speak with the aggressors, but they simply pushed him to a locker and keep walking.
He was running to m23 (math class). M19, m20, m21..... The next thing that he sees, was billies strong long arm strait in his way. “JA JA JA JA nerd on the floor, classic” “Stop imitating Alan from the hangover john. Looks like your school record is now dirty, just like you smithy.” He tries with all his mental and physical power to get up and run straight, but he was to dizzy to run. “Don’t mind entering, keep walking to the office boy.” said Mrs. Gonzales. I don't now if I really saw it, but i could swear that Smithy was crying. Smithy disappeared for the whole day. They had al ready start a rumor, that he had passed out while going to the office. Also Alice a girl form my science class, said that she saw him running to the gate trying to escape.
The next day he went to school very depressed. He barley didn't talk. At lunch we asked him what was bothering him like 100 times, but he always says “This just hasn't been my week.” The next day he finally talked! He became again the Smithy that everybody liked. The rest of the day was very normal, until i went home and received the call. It was smithy, but this was a side of him a had never seen. “You want to do what?” i said, “Its easy, we go in to mr hickeys office, we avoid the cat, we get the hat and we leave.” “Look man it impossible. First we need to avoid a 6 foot tall cat, that was especially made to stop students to enter the gods rooms. Just imagine what he would do to use, he is the god of torture!” It was a long conversation, but at the end, i don’t know how he did it but he convinced me.
The next day, we wasted break and lunch making a perfect plan and a perfect escape. “ Can you tell me why we are doing this?” “Remember when i got send to the office, when i got to Dr. I, he said that the only way that i could erase that, was if i brought him mr hickeys hat.” “So what i’m doing here” i said with my toy store voice. “That same day, i tried to take that hat. I had totally forgot about the cat.” “So you need me to take out a giant oversized killer cat?” “If we are two we can confuse him.” I just stopped asking, because every time i asked i chicken out more.
It was the day for the attack, we had all we needed for the plan in a bag. Smithy seemed normal, but i was very afraid. My legs couldn't stay together, they were shaking like a pair of mexican maracas. “Lets go” said Smithy. We both went together to the office, but when we got there i went to the main desk, and he just stared to a picture next to the hallway that ended in the torture room, mr hickys office. The first part of the plan was very old school. I started a big discussion and he would enter the hallway with me following him. “ok its time” I walk normally to the desk and pinch a guy that was to spots from me. “whats your problem man” says the first step of this magnificent plan. Then the other guy Surprises very one with a soccer punch to the gonads to step 1. That was the signal that Smithy needed. He enter the hall and i go right after him. The Hall was the scariest most simple place ever. It was like 5 meters long, red old paint, cold, and the walls were close together. The foot steps sound just like in a cave.
Very Slowly we open the door at the end of that infernal hall. I wanted to open it, but i was to scared. Smithy opened just a little part of the door; and there it was. The giant cat from hell. I opened the bag and passed a bag to smithy. He opened and took out a a big stress ball, a boll, and 2 jars of sleeping medicine. He put the boll under the ball, and started purring down the medicine into the ball. Then he took a pen and opened little holes into the stress ball and with the medicine that was on the boll, he dipped the ball in the medicine leaving it extra wet.
I opened just a bit the door, and Smithy Threw the ball right to the cats face. I closed the door as fast as i could. We waited like 30 minutes, and then i reached inside the bag, and took out a fake mouse. Smithy opened the door, and threw the fake mouse just like with the ball, but this time he didn't close the door. He checked that the cat was as sleep or if he was still awake. “Ok its clear, time to move” Smithy opened the door completely for the first time, and we started waking.
When we started walking, we saw the cat’s body for the first time, it was amazing. He was black with blue stripes in the back. HIs head was very big, especially wide. He had big eyes and a very very big mouth. In his Paws, my head could easily fit. He was also very fat. The most amazing characteristic of this cat was the size. It was shocking.
There was like 20 meters from door to door. It was a very big (like a cave) kind of room. The walls were leaking water. The sound of a drop falling down was the only nose i could here. The door had a poster in latin. “Hey I remember latin from last year, it says Nice to see you, bad place to see you.” The most scary thing of the poster were the little people in the picture. There was a adult and a kid. In the first part, the adult and the kid were shaking hands happily. But in the last part, The adult was hiding a knife in his back. You could see in the back round, cars in fire, a thief with a purrs. I accept that i orinated my self a little.
I told Smithy that i would stay outside while he went to get the hat. He accepted and entered the room. I coudent stop watching the cat. I don't know if it was because it was scary or because there was nothing else to look at, but i simply coudent.
After 10 minutes, Smithy went out with the hat on his hands. It was green with gray squares. It looked like if the person who wear it had a little long head, And maybe bold, because it wasn't very used. Now we just needed to run like a 7 year old child with the boggy man behind her.
We passed the cat with the giant face, we passed the creepy hall, and stopped before we opened the door, i opened the bag, and he put the hat inside. We did it like a professional team; very fast and synchronized. We stopped and took a big breath, and then we went out. It seamed that everyone was looking bad at us, but i think that it was just my imagination. Everything was fine, except that i coudent forget the freaking cat. I felt like if it was just in front of me. IT was a very bad feeling. I went home, changed my pants, and went to sleep.
The next day the feeling was gone. Smithy had cleaned his record, we were taking a lot again, Billy and John got suspended from school for stealing another nerds book. everything turned just the way the should. And me, well 30 years later i started to tell stories to young people in the library that i own with my wife, and i am still Smithys best friend.
miércoles, 19 de octubre de 2011
Characterization
Main character: Alex Rider
Looks: He is a 15 year old kid, strong, blond and tall
Talents: His uncle had prepared him, by making him take karate lessons, wall climbing, snorkeling, etc.
Ambition: to finish what his uncle had started
Dark secret: His best friend doesn't have her visa passed the deadline.
Worst Enemy: Herod Sayler
Best Friend: Jack Starbight
Problem: The Stormbreaker computer has a virus a very lethal virus, and they are going to put 1 Stormbreaker in every school in Europe.
Solution: They capture him (but then he runs away) and stop the activation of the virus!
Stormbreaker 3.5 4
http://www.pixton.com/es/from/comic/mboby32a
http://www.pixton.com/es/from/comic/q7f7oz2w
this are 2 comics that i did
http://www.pixton.com/es/from/comic/q7f7oz2w
this are 2 comics that i did
martes, 18 de octubre de 2011
coments
Hi arturo, I really liked how you told the plot elements of your story. For what i think, that like a 3.8. It really made me interested in the book. The only problem is that you missed some parts of the plot. Something that was very impressive was how you described Alex. It seemed like if you know it from real life.
Hi felipe angarita, I really liked your book analysis. It was very complete and very very organized. You gave the exact information to make the book sound very interesting. Something that was very impressive, was your characterization part. Its very complete, full of details, with a lot of concert facts. It is very good, but if you could just add a little more information on the setting, it will be perfect!
Hi rafa, you did a good job at explaining the plot. It was very good, but short. I think that if you make It longer, you can start selling copies and win a lot of money because your book seems very good. Also you could add a little more to your characterization part.
Plot elements Stormbreaker
Introduction: The introduction is (for me) one of the best introductions ever. The introduction has to be interesting, but it also has to give some information, but not so much. When i started reading it, i was shocked. The intension and the drama of the introduction was so good, i recommended this book without even finish reading it. The introduction tells about the main characters life (Alex Rider) and how he thought that his uncle was just a simple guy who worked at a bank, but what he didn't know has that he was a secret agent that worked for the MI6. His baby sitter/ best friend comes from america and dosent know how much time she got left in England.
Rising Action: Here is were the story get really interesting. It starts to push up the action and accumulate the drama. It was really clear that this was the rising action because here alex discovers that his uncle was killed on a mission. When he goes to his funeral, there are lots of wired men that he didn't recognized, and then he finds his uncles car with bullet holes! The MI6 tell him that he has the opportunity to revenge his uncle. After a lot of hesitation, Alex accepts, and gets send to a military training facility. He was with a group that didn't use names, they used code names like for example wolf. He was cub. No body liked him at the beginning, but at the end they are all friends. When he finishes the training, they tell him what to do. His uncle was doing an undercover job in a company called Saylers Interprice. They made computers. recently they had intended the Stormbreaker, a computer that had the newest technology in the whole world. The company was runed by a very rich bad man called Herod Sayler. He was going to give a computer to every school in Europe. He was going to go there like a student who won a contest and was going to try the Stormbreaker. They gave his some gadgets and off he went.
Climax: This is obviously the best part of the story, because he is in the enemys base, all by himself. Here is were the story starts to unfold, here is were the action and drama really is shown. Here he discovers Sayler's plan. Something that might be worthless, but i think it was pretty cool, is that as soon has he gets to Sayler's house, he sees this giant Portugues Man O War. This is a really big medusa. This shows that this guy is really bad, who keeps a 8 feet medusa in his living room? When he goes to try the Stormbreaker, he plays with it like for 2 hours, and then he escapes the room. He goes into the factory, and discovers a horrible secret. In all the Stormbreakers the is a virus a very lethal virus. If all the governments systems are down, he can start a war. To activate the virus, he is going to use the prime minister. He is going to make his push the button that will "connect" all the stormbreakers, and the virus. When he goes back to the head cutters of the MI6, he tells them and go ruing to the national museum that was the lunching spot that same day!
Falling Action: Here is when he stops Sayler and finds out some horrible secrts. Another stupid but interesting fact, is that from sayler interprice to london (were his uncle was killed) he was in a very powerful mercedez. He stops the prime minister from pushing that yellow (i imagen) button. After the MI6 did some more research, the virus wasn't only computer, but also there was a smallpox like diseases. Herod had escaped, but at the end he gets killed by the same killer that killed alexs uncle.
Resolution: He goes bak to school, and to his normal life. Also his best friend get to stay in England because they gave her a visa.
Setting: England, London and in the country side of London
Characters: Alex Rider, Ean Rider, Herod Sayler, Mr. gin, Vole, Mrs Jones, Alan Blund
For me this was a very good book, it was amazing how the author manages to create action and drama since the introduction.
Rising Action: Here is were the story get really interesting. It starts to push up the action and accumulate the drama. It was really clear that this was the rising action because here alex discovers that his uncle was killed on a mission. When he goes to his funeral, there are lots of wired men that he didn't recognized, and then he finds his uncles car with bullet holes! The MI6 tell him that he has the opportunity to revenge his uncle. After a lot of hesitation, Alex accepts, and gets send to a military training facility. He was with a group that didn't use names, they used code names like for example wolf. He was cub. No body liked him at the beginning, but at the end they are all friends. When he finishes the training, they tell him what to do. His uncle was doing an undercover job in a company called Saylers Interprice. They made computers. recently they had intended the Stormbreaker, a computer that had the newest technology in the whole world. The company was runed by a very rich bad man called Herod Sayler. He was going to give a computer to every school in Europe. He was going to go there like a student who won a contest and was going to try the Stormbreaker. They gave his some gadgets and off he went.
Climax: This is obviously the best part of the story, because he is in the enemys base, all by himself. Here is were the story starts to unfold, here is were the action and drama really is shown. Here he discovers Sayler's plan. Something that might be worthless, but i think it was pretty cool, is that as soon has he gets to Sayler's house, he sees this giant Portugues Man O War. This is a really big medusa. This shows that this guy is really bad, who keeps a 8 feet medusa in his living room? When he goes to try the Stormbreaker, he plays with it like for 2 hours, and then he escapes the room. He goes into the factory, and discovers a horrible secret. In all the Stormbreakers the is a virus a very lethal virus. If all the governments systems are down, he can start a war. To activate the virus, he is going to use the prime minister. He is going to make his push the button that will "connect" all the stormbreakers, and the virus. When he goes back to the head cutters of the MI6, he tells them and go ruing to the national museum that was the lunching spot that same day!
Falling Action: Here is when he stops Sayler and finds out some horrible secrts. Another stupid but interesting fact, is that from sayler interprice to london (were his uncle was killed) he was in a very powerful mercedez. He stops the prime minister from pushing that yellow (i imagen) button. After the MI6 did some more research, the virus wasn't only computer, but also there was a smallpox like diseases. Herod had escaped, but at the end he gets killed by the same killer that killed alexs uncle.
Resolution: He goes bak to school, and to his normal life. Also his best friend get to stay in England because they gave her a visa.
Setting: England, London and in the country side of London
Characters: Alex Rider, Ean Rider, Herod Sayler, Mr. gin, Vole, Mrs Jones, Alan Blund
For me this was a very good book, it was amazing how the author manages to create action and drama since the introduction.
Audience behavior
My behavior was good. I didn't talk, i didn't chat on the cell phone, i accept that i got distracted once, but only once. Also my behavior was so extremely good, that i inspired other people to pay attention :D, and also i didn't disturb anybody. The whole class behavior was very good. You should be very very proud.
lunes, 17 de octubre de 2011
The worst audience behavior is....
Talking. I think it that because it distracts the people that are presenting. Also they might be someone else in the audience that is really interested in the show, and it is disturbed and distracted by the chating. Another good reason, is that the person that is preforming will feel bad. He works very hard and spends a lot of time practicing and preparing for the show, and when he sees that you are not paying attention, he will think that you didn't like and all the time and effort he had put in, were just a wast of time.
jueves, 6 de octubre de 2011
vocabulary
1. Percussion- the sharp striking of one thing against another
2. Perennial- lasting for an indefinitely long time
3. Permeate- to penetrate through spaces; to spread throughout
4. Persevere- to hold fast to a task or purpose despite handicaps or obstacles.
5. Defer- to postpone; delay
8. Infer- to use available evidence to form a conclusion.
2. Perennial- lasting for an indefinitely long time
3. Permeate- to penetrate through spaces; to spread throughout
4. Persevere- to hold fast to a task or purpose despite handicaps or obstacles.
5. Defer- to postpone; delay
6. Dilatory- tending ti delay or postpone
7. Elation- excited feelings to pride
7. Elation- excited feelings to pride
8. Infer- to use available evidence to form a conclusion.
domingo, 2 de octubre de 2011
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